FlyingGuns is 3D action flight simulator on top of a distributed simulation
environment called 'HARDCODE HeadQuarter'.
I presented the game as 'Sun featured speaker' at JavaOne 2003!
A distributed simulation environment for Java.
A XPilot/Asteroids-like multiplayer game prototype also based on
Using input devices like joysticks or gamepads with Java.
Miscellanious Java Applets
Fun with physics
Same stuff as a two player game
Non-orthogonal coordinate systems e.g. for racetracks
A portable Forth development system for Motorola 680x0 supporting ANSI.
Source, documentation and tools included.
The 'HARDCODE Storage Engine' is a
database kernel, designed specifically to the needs of computer
Additionally it proved to be useful in
other areas too, filling the gap between flat file and the big,
full-featured database systems. It implements the paradigm of a
The system is already in use in a big,
non-game project and as proven its capabilities, stability and performance.